Google vs Google

Gemini 3.1 Flash TTS vs Gemini 1.5 Flash Deprecated

Compare Gemini 3.1 Flash TTS and Gemini 1.5 Flash Deprecated across pricing, context window, capabilities, benchmarks, and API access to choose the better fit for general-purpose AI workloads versus general-purpose AI workloads.

Overview Comparison

Structured side-by-side differences for the highest-signal model metadata.

Gemini 3.1 Flash TTS
Gemini 1.5 Flash Deprecated

Provider

The entity that currently provides this model.

Gemini 3.1 Flash TTS Google
Gemini 1.5 Flash Deprecated Google

Model ID

The routed model identifier exposed by upstream providers.

Gemini 3.1 Flash TTS N/A
Gemini 1.5 Flash Deprecated N/A

Input Context Window

The number of tokens supported by the input context window.

Gemini 3.1 Flash TTS N/A tokens
Gemini 1.5 Flash Deprecated N/A tokens

Maximum Output Tokens

The number of tokens that can be generated by the model in a single request.

Gemini 3.1 Flash TTS 16,384 tokens tokens
Gemini 1.5 Flash Deprecated 8,192 tokens tokens

Open Source

Whether the model's code is available for public use.

Gemini 3.1 Flash TTS No
Gemini 1.5 Flash Deprecated No

Release Date

When the model was first released.

Gemini 3.1 Flash TTS Unknown
Gemini 1.5 Flash Deprecated Unknown

Knowledge Cut-off Date

When the model's knowledge was last updated.

Gemini 3.1 Flash TTS Unknown
Gemini 1.5 Flash Deprecated Unknown

API Providers

The providers that currently expose the model through an API.

Gemini 3.1 Flash TTS
N/A
Gemini 1.5 Flash Deprecated
Google

Modalities

Types of data each model can process or return.

Gemini 3.1 Flash TTS
N/A
Gemini 1.5 Flash Deprecated
Text

Pricing Comparison

Compare current token pricing before you choose the cheaper or more scalable API option.

Gemini 3.1 Flash TTS Google
Input price $1.00 Per 1M tokens
Output price N/A Per 1M tokens
Gemini 1.5 Flash Deprecated Google
Input price N/A Per 1M tokens
Output price N/A Per 1M tokens

Capabilities Comparison

See where each model overlaps, where they differ, and which one supports more of the features you care about.

Capability
Gemini 3.1 Flash TTS
Gemini 1.5 Flash Deprecated
Text
Gemini 3.1 Flash TTS
Gemini 1.5 Flash Deprecated Supported
Community discussion

What Reddit discussions say about Gemini 3.1 Flash TTS vs Gemini 1.5 Flash Deprecated

Gemini 3.1 Flash TTS and Gemini 1.5 Flash Deprecated are both surfacing live Reddit discussions, giving this comparison a community layer beyond specs and benchmarks.

The most visible threads right now are clustered in r/GeminiAI, r/Bard, r/GoogleGeminiAI.

Gemini 3.1 Flash TTS r/StableDiffusion 257 upvotes 50 comments May 13, 2026
Scenema Audio: Zero-shot expressive voice cloning and speech generation

We've been building [Scenema Audio](https://scenema.ai/audio) as part of our video production platform at scenema.ai, and we're releasing the model weights and inference code.

The core idea: emotional performance and voice identity are independent. You describe how the speech should be performed (rage, grief, excitement, a child's wonder), and optionally provide reference audio for voice identity. The reference provides the "who." The prompt provides the "how." Any voice can perform any emotion, even if that voice has never been recorded in that emotional state.

# Limitations (and why we still use it)

This is a diffusion model, not a traditional TTS pipeline. Common issues include repetition and gibberish on some seeds. Different seeds give different results, and you will not get a perfect output with 0% error rate. This model is meant for a post-editing workflow: generate, pick the best take, trim if needed. Same way you'd work with any generative model.

That said, we keep coming back to Scenema Audio over even Gemini 3.1 Flash TTS, which is already more controllable than most TTS systems out there. The reason is simple: the output just sounds more natural and less robotic. There's a quality to diffusion-generated speech that autoregressive TTS doesn't quite match, especially for emotional delivery.

# Audio-first video generation

As [this video](https://www.youtube.com/watch?v=ZZO3XAy3KTo) points out, generating audio first and then using it to drive video generation is a powerful workflow. That's actually how we've used Scenema Audio in some cases. Generate the voice performance, then feed it into an A2V pipeline (LTX 2.3, Wan 2.6, Seedance 2.0, etc.) to generate video that matches the speech. [Here's an example of that workflow in action.](https://youtu.be/dcAjQhPKNLk?si=4iOwtpsLR-WzwDmF)

# On distillation and speed

A few people have asked this. Our bottleneck is not denoising steps. The diffusion pass is a small fraction of total generation time. The real costs are elsewhere in the pipeline. We're already at 8 steps (down from 50 in the base model), and that's the sweet spot where quality holds.

# Prompting matters

This model is sensitive to prompting, the same way LTX 2.3 is for video. A generic voice description gives you generic output. A specific, theatrical description with action tags gives you a performance. There's also a `pace` parameter that controls how much time the model gets per word. Takes some experimentation to find what works for your use case, but once you do, you can generate hours of audio with minimal quality loss.

Complex words and proper nouns benefit from phonetic spelling. Unlike traditional TTS, it doesn't have a phoneme-to-audio pipeline or a pronunciation dictionary. If it garbles "Tchaikovsky," you would spell it "Chai-koff-skee" or whatever makes sense to you.

# Docker REST API with automatic VRAM management

We ship this as a Docker container with a REST API. Same setup we use in production on scenema.ai. The service auto-detects your GPU and picks the right configuration:

|VRAM|Audio Model|Gemma|Notes|
|:-|:-|:-|:-|
|16 GB|INT8 (4.9 GB)|CPU streaming|Needs 32 GB system RAM|
|24 GB|INT8 (4.9 GB)|NF4 on GPU|Default config|
|48 GB|bf16 (9.8 GB)|bf16 on GPU|Best quality|

We went with Docker because that's how we serve it. No dependency hell, no conda environments. Pull, set your HF token for Gemma access, then `docker compose up`.

# ComfyUI

Native ComfyUI node support is planned. We're hoping to release it in the coming weeks, unless someone from the community beats us to it. In the meantime, the REST API is straightforward to call from a custom node since it's just a local HTTP service.

# Links

* **All demos + article:** [scenema.ai/audio](https://scenema.ai/audio)
* **Model weights:** [huggingface.co/ScenemaAI/scenema-audio](https://huggingface.co/ScenemaAI/scenema-audio)
* **Code + setup:** [github.com/ScenemaAI/scenema-audio](https://github.com/ScenemaAI/scenema-audio)
* **YouTube demo:** [youtu.be/VnEQ\_ImOaAc](https://youtu.be/VnEQ_ImOaAc)

This is fully open source. The model weights derive from the LTX-2 Community License but all inference and pipeline code is MIT.

Open Reddit thread
Gemini 3.1 Flash TTS r/LocalLLaMA 108 upvotes 37 comments May 14, 2026
Scenema Audio: Zero-shot expressive voice cloning and speech generation

We've been building [Scenema Audio](https://scenema.ai/audio) as part of our video production platform at scenema.ai, and we're releasing the model weights and inference code.

The core idea: emotional performance and voice identity are independent. You describe how the speech should be performed (rage, grief, excitement, a child's wonder), and optionally provide reference audio for voice identity. The reference provides the "who." The prompt provides the "how." Any voice can perform any emotion, even if that voice has never been recorded in that emotional state.

# Limitations (and why we still use it)

This is a diffusion model, not a traditional TTS pipeline. Common issues include repetition and gibberish on some seeds. Different seeds give different results, and you will not get a perfect output with 0% error rate. This model is meant for a post-editing workflow: generate, pick the best take, trim if needed. Same way you'd work with any generative model.

That said, we keep coming back to Scenema Audio over even Gemini 3.1 Flash TTS, which is already more controllable than most TTS systems out there. The reason is simple: the output just sounds more natural and less robotic. There's a quality to diffusion-generated speech that autoregressive TTS doesn't quite match, especially for emotional delivery.

# Audio-first video generation

As [this video](https://www.youtube.com/watch?v=ZZO3XAy3KTo) points out, generating audio first and then using it to drive video generation is a powerful workflow. That's actually how we've used Scenema Audio in some cases. Generate the voice performance, then feed it into an A2V pipeline (LTX 2.3, Wan 2.6, Seedance 2.0, etc.) to generate video that matches the speech. [Here's an example of that workflow in action.](https://youtu.be/dcAjQhPKNLk?si=4iOwtpsLR-WzwDmF)

# On distillation and speed

A few people have asked this. Our bottleneck is not denoising steps. The diffusion pass is a small fraction of total generation time. The real costs are elsewhere in the pipeline. We're already at 8 steps (down from 50 in the base model), and that's the sweet spot where quality holds.

# Prompting matters

This model is sensitive to prompting, the same way LTX 2.3 is for video. A generic voice description gives you generic output. A specific, theatrical description with action tags gives you a performance. There's also a `pace` parameter that controls how much time the model gets per word. Takes some experimentation to find what works for your use case, but once you do, you can generate hours of audio with minimal quality loss.

Complex words and proper nouns benefit from phonetic spelling. Unlike traditional TTS, it doesn't have a phoneme-to-audio pipeline or a pronunciation dictionary. If it garbles "Tchaikovsky," you would spell it "Chai-koff-skee" or whatever makes sense to you.

# Docker REST API with automatic VRAM management

We ship this as a Docker container with a REST API. Same setup we use in production on scenema.ai. The service auto-detects your GPU and picks the right configuration:

|VRAM|Audio Model|Gemma|Notes|
|:-|:-|:-|:-|
|16 GB|INT8 (4.9 GB)|CPU streaming|Needs 32 GB system RAM|
|24 GB|INT8 (4.9 GB)|NF4 on GPU|Default config|
|48 GB|bf16 (9.8 GB)|bf16 on GPU|Best quality|

We went with Docker because that's how we serve it. No dependency hell, no conda environments. We built it for production deployment.

# ComfyUI

Native ComfyUI node support is planned. We're hoping to release it in the coming weeks, unless someone from the community beats us to it. In the meantime, the REST API is straightforward to call from a custom node since it's just a local HTTP service.

# Links

* **All demos + article:** [scenema.ai/audio](https://scenema.ai/audio)
* **Model weights:** [huggingface.co/ScenemaAI/scenema-audio](https://huggingface.co/ScenemaAI/scenema-audio)
* **Code + setup:** [github.com/ScenemaAI/scenema-audio](https://github.com/ScenemaAI/scenema-audio)
* **YouTube demo:** [youtu.be/VnEQ\_ImOaAc](https://youtu.be/VnEQ_ImOaAc)

This is fully open source. The model weights derive from the LTX-2 Community License but all inference and pipeline code is MIT.

# How to Try Scenema Audio

1. You can clone the repo and run `docker compose up` locally or
2. Go to [Scenema](https://scenema.ai) and start a conversation to create a voiceover. You will be able to try voice design for free, iterate on your prompts, tune pacing, etc.

Open Reddit thread
Gemini 3.1 Flash TTS r/GeminiAI 62 upvotes 1 comments April 15, 2026
Google Launches Gemini 3.1 Flash TTS Text-to-Speech Model

Gemini 3.1 Flash TTS introduces audio tags for controlling vocal style, delivery, and pace with natural language commands, scene direction, speaker-level specificity, and more natural expressive voices. The model supports over 70 languages including Hindi, Japanese, and German, with features like SynthID watermarking and multi-speaker audio. It is available in preview via the Gemini API, Google AI Studio, Vertex AI, and rolling out in Google Workspace via Google Vids.

Open Reddit thread
Gemini 3.1 Flash TTS r/comfyui 43 upvotes 7 comments May 13, 2026
Scenema Audio: Zero-shot expressive voice cloning and speech generation

We've been building [Scenema Audio](https://scenema.ai/audio) as part of our video production platform at scenema.ai, and we're releasing the model weights and inference code.

The core idea: emotional performance and voice identity are independent. You describe how the speech should be performed (rage, grief, excitement, a child's wonder), and optionally provide reference audio for voice identity. The reference provides the "who." The prompt provides the "how." Any voice can perform any emotion, even if that voice has never been recorded in that emotional state.

# Limitations (and why we still use it)

This is a diffusion model, not a traditional TTS pipeline. Common issues include repetition and gibberish on some seeds. Different seeds give different results, and you will not get a perfect output with 0% error rate. This model is meant for a post-editing workflow: generate, pick the best take, trim if needed. Same way you'd work with any generative model.

That said, we keep coming back to Scenema Audio over even Gemini 3.1 Flash TTS, which is already more controllable than most TTS systems out there. The reason is simple: the output just sounds more natural and less robotic. There's a quality to diffusion-generated speech that autoregressive TTS doesn't quite match, especially for emotional delivery.

# Audio-first video generation

As [this video](https://www.youtube.com/watch?v=ZZO3XAy3KTo) points out, generating audio first and then using it to drive video generation is a powerful workflow. That's actually how we've used Scenema Audio in some cases. Generate the voice performance, then feed it into an A2V pipeline (LTX 2.3, Wan 2.6, Seedance 2.0, etc.) to generate video that matches the speech. [Here's an example of that workflow in action.](https://youtu.be/dcAjQhPKNLk?si=4iOwtpsLR-WzwDmF)

# On distillation and speed

A few people have asked this. Our bottleneck is not denoising steps. The diffusion pass is a small fraction of total generation time. The real costs are elsewhere in the pipeline. We're already at 8 steps (down from 50 in the base model), and that's the sweet spot where quality holds.

# Prompting matters

This model is sensitive to prompting, the same way LTX 2.3 is for video. A generic voice description gives you generic output. A specific, theatrical description with action tags gives you a performance. There's also a `pace` parameter that controls how much time the model gets per word. Takes some experimentation to find what works for your use case, but once you do, you can generate hours of audio with minimal quality loss.

Complex words and proper nouns benefit from phonetic spelling. Unlike traditional TTS, it doesn't have a phoneme-to-audio pipeline or a pronunciation dictionary. If it garbles "Tchaikovsky," you would spell it "Chai-koff-skee" or whatever makes sense to you.

# Docker REST API with automatic VRAM management

We ship this as a Docker container with a REST API. Same setup we use in production on scenema.ai. The service auto-detects your GPU and picks the right configuration:

|VRAM|Audio Model|Gemma|Notes|
|:-|:-|:-|:-|
|16 GB|INT8 (4.9 GB)|CPU streaming|Needs 32 GB system RAM|
|24 GB|INT8 (4.9 GB)|NF4 on GPU|Default config|
|48 GB|bf16 (9.8 GB)|bf16 on GPU|Best quality|

We went with Docker because that's how we serve it. No dependency hell, no conda environments. Pull, set your HF token for Gemma access, then `docker compose up`.

# ComfyUI

Native ComfyUI node support is planned. We're hoping to release it in the coming weeks, unless someone from the community beats us to it. In the meantime, the REST API is straightforward to call from a custom node since it's just a local HTTP service.

# Links

* **All demos + article:** [scenema.ai/audio](https://scenema.ai/audio)
* **Model weights:** [huggingface.co/ScenemaAI/scenema-audio](https://huggingface.co/ScenemaAI/scenema-audio)
* **Code + setup:** [github.com/ScenemaAI/scenema-audio](https://github.com/ScenemaAI/scenema-audio)
* **YouTube demo:** [youtu.be/VnEQ\_ImOaAc](https://youtu.be/VnEQ_ImOaAc)

This is fully open source. The model weights derive from the LTX-2 Community License but all inference and pipeline code is MIT.

Open Reddit thread
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Which model should you choose?

Use the summary below to decide which model better fits your workflow, budget, and feature requirements.

Best fit for

Gemini 3.1 Flash TTS

Gemini 3.1 Flash TTS is a stronger fit for general-purpose AI workloads.

Best fit for

Gemini 1.5 Flash Deprecated

Gemini 1.5 Flash Deprecated is a stronger fit for general-purpose AI workloads.

Verdict

Choose Gemini 3.1 Flash TTS if you prioritize general-purpose AI workloads. Choose Gemini 1.5 Flash Deprecated if your workflow depends more on general-purpose AI workloads.

FAQ

Common questions about Gemini 3.1 Flash TTS vs Gemini 1.5 Flash Deprecated

What is the main difference between Gemini 3.1 Flash TTS and Gemini 1.5 Flash Deprecated?

Gemini 3.1 Flash TTS leans toward general-purpose AI workloads, while Gemini 1.5 Flash Deprecated is better suited to general-purpose AI workloads.

Which model is cheaper: Gemini 3.1 Flash TTS or Gemini 1.5 Flash Deprecated?

Review both models' current pricing on this page to decide which option is more cost-effective.

Which model has the larger context window: Gemini 3.1 Flash TTS or Gemini 1.5 Flash Deprecated?

Gemini 3.1 Flash TTS is listed with a context window of N/A, while Gemini 1.5 Flash Deprecated is listed with N/A.

How should I evaluate Gemini 3.1 Flash TTS vs Gemini 1.5 Flash Deprecated for my use case?

Use the feature, pricing, and context comparisons on this page to evaluate the two models.